BIOGRAPHY
Alice Bucknell is an artist, writer and educator whose work explores the affective dimensions of video games as interfaces for understanding complex systems, relationships, and forms of knowledge. They are interested in the limits of scientific knowledge and systems thinking, the weird possibilities of play, and the ecological dimensions of games that can dissolve binaries like humans vs environment, natural vs synthetic intelligence, and self vs world. Their video game, The Alluvials, was the first video game to enter SFMOMA’s permanent collection. A 2025 Creative Capital Awardee and a 2026 Resident at La Becque, they are currently a fellow at Onassis ONX and the Serpentine Arts Technologies Future Art Ecosystems Research and Development Fellowship (both 2026 - 2027). Bucknell is the fall quarter visiting professor in The California Studio: Manetti Shrem Artist Residencies.
COURSES TAUGHT
Alice Bucknell will teach in the Maria Manetti Shrem Art Studio Program during fall quarter 2026. They will teach ART 113, "Ways of Worlding," an advanced undergraduate course that introduces multiple narrative and aesthetic strategies for making worlds by engaging with IRL field sites, archival research, and human-machine collaborations. The class meets on Tuesday and Thursday from 4 - 7 p.m.
PUBLIC LECTURE
Bucknell will give a public lecture on Thursday, October 1 from 5:30 to 7 p.m. in Cruess Hall.
Banner photo credit: Alice Bucknell, Earth Engine, video game, 2026. Image courtesy the artist